The game's Sole protagonist so far, is a fairy. She walks around naked
all the time.
Needless to say she gets attacked by monsters in perverted ways. She
cannot 'fly' however she can hover. She has some elemental Magic.
Tiki stands about seven inches (18cm) tall. She has a size B breast and her measurements are approximately 12cm, 8cm, 9cm.
She is an elvish fairy with Pale skin and light blue hair. Her gossamer wings are the same colour as her hair.
Not really innocent, in that she will openly perform sexual acts with other Fairies, sometimes including the
Fallen Fairy,
she does non-the-less abhor these creatures in the fairy realm who are
always trying to rape her and her friends.
Determined to free her kinfolk from oppression she sets out to fight her
way to the Fairy Crusher lair, and teach several monsters some lessons
along the way.
Movesets: Fairy Fight
Tiki has full access to all direction controls and basic physical
attacks, as well as two types of punches (strong and weak) and two types
of kicks (strong and weak). Her attacks consist of entirely physical
attacks except when going up against other fairies. Then she isn't above
resorting to some sexual attacks. Her more noticeable moves are:
Tiki Dash
Tiki hops over the ground a good distance. She flashes blue with a
few afterimages as she does to show, and during the hop she is
invincible. There are vulnerable frames during the start and finish, but
the enemy needs to grab you just as you start in order to knock you out
of this.
Masturbate
Tiki plays with herself and fills her health or SP bars. Masturbate
for long enough and Tiki will cum for a few seconds, completely
refilling her health. She cannot be touched during that time, but
afterwards she will sit on the ground resting and completely exposed.
Fairy Shot
Tiki winds up and executes a small jumping kick. She doesn't truly
leave the ground, and the distance varies depending on the kick. LK will
send her forward a good distance, HK will practically keep her in
place. The Light doesn't do much damage but is good for closing the
distance while attacking. The Hard hurts, but getting it to actually hit
is another matter.
Fairy Breath
Must be at full SP
Tiki brings her hands up as if she were blowing a kiss, and a gust of
wind is released that can repeatedly strike the enemy. This move can hit
hard, but it has a pretty good windup. Once it does hit keep tapping LP
to keep up the attack. It can last for a pretty long time, but it
drains SP pretty quickly.
Wind Slash
Must be at full SP
Tiki flashes for a few moments, then she uppercuts with both arms and
releases a strong projectile that travels on the ground and is as tall
as her. The move is executed quickly, and after Tiki fires it she does a
small backflip and is read to move once again. You can actually chase
after the Wind Slash and join it as it pummels your enemy.
Wind Explosion
Must be at Full SP
Looks almost like a super-saiyan charge-up. Wind, rocks and stuff get
thrown around. At close range the attack will take out almost any
monster, or leave only a small amount of HP left.
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