Saturday, December 1, 2012

Fairy Fighting Tiki

The game's Sole protagonist so far, is a fairy. She walks around naked all the time. Needless to say she gets attacked by monsters in perverted ways. She cannot 'fly' however she can hover. She has some elemental Magic.

Tiki stands about seven inches (18cm) tall. She has a size B breast and her measurements are approximately 12cm, 8cm, 9cm. She is an elvish fairy with Pale skin and light blue hair. Her gossamer wings are the same colour as her hair.

Not really innocent, in that she will openly perform sexual acts with other Fairies, sometimes including the Fallen Fairy, she does non-the-less abhor these creatures in the fairy realm who are always trying to rape her and her friends. Determined to free her kinfolk from oppression she sets out to fight her way to the Fairy Crusher lair, and teach several monsters some lessons along the way.



Movesets: Fairy Fight

Tiki has full access to all direction controls and basic physical attacks, as well as two types of punches (strong and weak) and two types of kicks (strong and weak). Her attacks consist of entirely physical attacks except when going up against other fairies. Then she isn't above resorting to some sexual attacks. Her more noticeable moves are:

Tiki Dash

Tiki hops over the ground a good distance. She flashes blue with a few afterimages as she does to show, and during the hop she is invincible. There are vulnerable frames during the start and finish, but the enemy needs to grab you just as you start in order to knock you out of this.

Masturbate

Tiki plays with herself and fills her health or SP bars. Masturbate for long enough and Tiki will cum for a few seconds, completely refilling her health. She cannot be touched during that time, but afterwards she will sit on the ground resting and completely exposed.

Fairy Shot

Tiki winds up and executes a small jumping kick. She doesn't truly leave the ground, and the distance varies depending on the kick. LK will send her forward a good distance, HK will practically keep her in place. The Light doesn't do much damage but is good for closing the distance while attacking. The Hard hurts, but getting it to actually hit is another matter.

Fairy Breath

Must be at full SP Tiki brings her hands up as if she were blowing a kiss, and a gust of wind is released that can repeatedly strike the enemy. This move can hit hard, but it has a pretty good windup. Once it does hit keep tapping LP to keep up the attack. It can last for a pretty long time, but it drains SP pretty quickly.

Wind Slash

Must be at full SP Tiki flashes for a few moments, then she uppercuts with both arms and releases a strong projectile that travels on the ground and is as tall as her. The move is executed quickly, and after Tiki fires it she does a small backflip and is read to move once again. You can actually chase after the Wind Slash and join it as it pummels your enemy.

Wind Explosion

Must be at Full SP Looks almost like a super-saiyan charge-up. Wind, rocks and stuff get thrown around. At close range the attack will take out almost any monster, or leave only a small amount of HP left.

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